|Algorithms and Networking for Computer Games 2nd Ed (Wiley)|
|Monday, 23 October 2017|
This is the second edition of a book written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. Authors Jouni Smed and Harri Hakonen also focus on how to find a path in, create the terrain of, and make decisions in the game world.
The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees.
The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data.
Authors: Jouni Smed and Harri Hakonen
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