|OpenGL ES 2 for Android (Pragmatic Bookshelf)|
|Thursday, 16 January 2014|
It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.
Author: Kevin Brothaler