OpenGL ES 2 for Android (Pragmatic Bookshelf)
Thursday, 16 January 2014

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and have a creative vision, this is the book for you.

<ASIN:1937785343>

Author: Kevin Brothaler
Publisher:  Pragmatic Bookshelf
Date: July 3, 2013
Pages: 350
ISBN: 978-1937785345

 

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DevOps For The Desperate

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Publisher: No Starch
Pages: 176
ISBN: 978-1718502482
Print: 1718502486
Kindle: B09M82VY43
Audience: Developers working in DevOps
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Publisher: Addison-Wesley
Pages: 304
ISBN: 978-0137961009
Print: 0137961006
Kindle: B0BXWP88KP
Audience: Adherents of Agile methodology
Rating: 4.5
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