Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

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Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Understanding Software Dynamics (Addison-Wesley)

Author: Richard L. Sites
Publisher: Addison-Wesley
Pages: 464
ISBN: 978-0137589739
Print: 0137589735
Kindle: B09H5JB5HC
Audience: Every developers
Rating: 5
Reviewer: Kay Ewbank

This book looks at the different reasons why software runs too slowly, and what developers can do about it, starting by looki [ ... ]



Administering Relational Databases on Microsoft Azure

Author: Prashanth Jayaram et al
Publisher: Independent
Pages: 622
ISBN: 979-8706128029
Print: B08Y4LBTP4
Kindle: B08XZQJHMK
Audience: Azure DBAs
Rating: 2 or 4 (see review for details)
Reviewer: Ian Stirk

This book aims to help you pass the Azure Relational Database exam DP-300, how does it fare?


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