Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Python All-in-One, 3rd Ed (For Dummies)

Authors: John Shovic and Alan Simpson
Publisher: For Dummies
Date: April 2024
Pages: 720
ISBN: 978-1394236152
Print: 1394236158
Kindle: B0CW1C834N
Audience: People wanting to learn Python
Rating: 2
Reviewer: Mike James
All-in-one refers to the fact that this is seven books put together - why?



The Rust Programming Language, 2nd Ed

Author: Steve Klabnik and Carol Nichols
Publisher: No Starch Press
Date: June 2023
Pages: 560
ISBN: 978-1718503106
Print: 1718503105
Kindle: B0B7QTX8LL
Audience: Systems programmers
Rating: 4.8
Reviewer: Mike James

There's a new edition of what has become the standard text on Rust. Has it matured along with [ ... ]


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