Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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The Scrumban (R)Evolution

Author: Ajay Reddy
Publisher: Pearson
Pages:384
ISBN: 978-0134086217
Print: 013408621X
Kindle:B010TQKZ5E
Audience: developers wanting to learn scrumban
Rating: 4.5
Reviewer: Alex Denham

This book sets out to show how Lean and Agile principles can be mixed and managed within the Scrumban framework.



Expert Android Studio

Author: Murat Yener and Onur Dundar
Publisher: Wrox
Pages: 456
ISBN: 978-1119089254
Print:1119089255
Kindle:B01L49RI0U
Audience: Intermediate Android programmers
Rating: 1
Reviewer: Mike James

A book on the finer points of Android Studio is a great idea given how little [ ... ]


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