IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Oracle PL/SQL By Example, 6th Ed

Author: Elena Rakhimov
Publisher: Oracle Press
Pages: 480
ISBN: 978-0138062835
Print: 0138062838
Audience: Developers interested in Oracle PL/SQL
Rating: 4
Reviewer: Kay Ewbank

This is the sixth edition of a well established title that has been updated for the latest version of PL/SQL (21c).



Core Java for the Impatient, 3rd Ed

Authors:  Cay S. Horstmann 
Publisher: Addison Wesley
Pages: 576
ISBN: 9780138052102
Print: 0138052107
Kindle: B0B8RZZBDJ
Audience: Smart programmers wanting in-depth coverage
Rating: 4.8
Reviewer: Mike James

The key to this book is the word "impatient" in the title. What does this m [ ... ]


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