IOS Game Development Cookbook (O'Reilly)
Tuesday, 08 July 2014

Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

<ASIN:144936876X>

 

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 1, 2014
Pages: 396
ISBN: 978-1449368760

 

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Grokking Machine Learning

Author: Luis G. Serrano
Publisher: Manning
Date: December 2021
Pages: 512
ISBN: 978-1617295911
Print: 1617295914
Kindle: B09LK7KBSL
Audience: Python developers interested in machine learning
Rating: 5
Reviewer: Mike James
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Publisher: Apress
Pages: 506
ISBN: 978-1484288931
Print:1484288939
Kindle: B0BLB4VJL9
Audience: DBAs & SQL devs
Rating: 5
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