iOS Swift Game Development Cookbook (O'Reilly)
Friday, 12 June 2015

 This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. Jonathon Manning and Paris Buttfield-Addisont provide simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. 

<ASIN:1491920807>

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 12, 2015
Pages:406
ISBN: 978-1491920800
Print: 1491920807
Kindle: B00XK8Q8ZU
Category: Phone/mobileGraphics & Games 
Level: Intermediate, assumes knowledge of developing for iOS, X Code, the iOS Simulator and the basics of Swift

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Python Programming and Visualization for Scientists 2nd Ed

Author: Alex DeCaria and Grant Petty
Publisher: Sundog Publishing
Pages: 372
ISBN: 978-0972903356
Print: 0972903356
Audience: Scientists wanting to use Python
Rating: 2
Reviewer: Mike James
Visualization - a difficult topic and difficult to see how to explain the ideas in a book.



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Publisher: Microsoft Press
Date: August 2022
Pages: 480
ISBN: 978-0137909100
Print: 0137909101
Kindle: B0B123P5GV
Audience: General
Rating: 5
Reviewer: Mike James
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