Learn to Code with Games (CRC Press)
Monday, 15 February 2016

Using a novel approach for the classroom or self-study,John M. Quick makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. 

<ASIN:1498704689>

You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, the book shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Author: John M. Quick

Publisher: A K Peters/CRC 
Date: October 14, 2015 
Pages: 312
ISBN: 978-1498704687
Print: 1498704689
Kindle: B015PNEUUW

Visit Book Watch Archive for hundreds more titles.

Follow @bookwatchiprog on Twitter or subscribe to IProgrammer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Algorithmic Thinking, 2nd Ed (No Starch Press)

Author: Dr. Daniel Zingaro
Publisher: No Starch
Date: January 2024
Pages: 480
ISBN: 978-1718503229
Print: 1718503229
Kindle: B0BZGZHK3B
Audience: C programmers
Rating: 4
Reviewer: Mike James
What exactly is algorithmic thinking?



Data Structures & Algorithms in Python

Author: Dr. John Canning, Alan Broder and Robert Lafore
Publisher: Addison-Wesley
Date: October 2022
Pages: 928
ISBN:978-0134855684
Print: 013485568X
Kindle: B0B1WJF1K9
Audience: Python developers
Rating: 4
Reviewer: Mike James
Data structures in Python - a good idea!


More Reviews