Game Engine Gems 3 (CRC Press)
Monday, 09 May 2016

The third volume in a series by veteran of the computer games industry, Eric Lengyel. Covering the latest developments with practical methods and tips for game engine development it is intended to aid professionals in their work and shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.

<ASIN:1498755658>

 

Contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. 

The book is divided into four broad categories pertaining to game engine development:

 

  • Graphics and rendering
  • Physics
  • General programming
  • Character control and artificial intelligence

Many chapters offer downloadable source code, demos, and examples from its companion website, gameenginegems.com, where updates and supplementary materials are posted. 

Author: Eric Lengyel

Publisher: A K Peters/CRC Press
Date: April 21, 2016
Pages: 322
ISBN: 978-1498755658
Print: 1498755658
Kindle: B01C5K174U

Visit Book Watch Archive for hundreds more titles.

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Python Crash Course, 3rd Ed (No Starch Press)

Author: Eric Matthes
Publisher: No Starch Press
Pages: 552
ISBN: 978-1718502703
Print: 1718502702
Kindle: B09WJX22TV
Audience: People wanting to learn Python
Level: Introductory/Intermediate
Audience: Not the complete beginner
Rating: 4
Reviewer: Alex Armstrong
To reach a third edition this [ ... ]



Software Development Pearls

Author: Karl Wiegers
Publisher: Addison-Wesley Professional
Pages: 336
ISBN: 978-0137487776
Print: 0137487770
Kindle: B09BF6CS9T
Audience: General developers
Rating: 2
Reviewer: Ian Elliot
Who can resist a good pearl or two?


More Reviews