SIGGRAPH University - Learn OpenGL
Friday, 24 January 2014

MOOCs are not the only courses. The most recent SIGGRAPH included some really good courses and now you can catch up by watching the videos.

OpenGL is the standard way to do 3D graphics on most systems, with the exception of Windows and Xbox where Direct3D is still the one to use. It is even the basis of Web 3D graphics in the form of WebGL that all current browsers, even IE, support.

 

openglicon

 

What this means is that it makes sense to learn OpenGL, but it isn't easy. The reason is that it makes use of shader-based rendering and writing a shader is a low-level task that requires a lot of understanding.

So sit back and enjoy an introduction presented by Edward Angel of the University of New Mexico and Dave Shreiner of ARM, Inc. There's over 3 hours of it - but at least as it's a video you can hit the Pause button at any time. If you want to be able to read the code make sure to watch in HD. 

 

If you enjoyed this one then you might also like:

SIGGRAPH University - "Mobile Game Creation for Everyone"

SIGGRAPH University - "The Digital Production Pipeline"

SIGGRAPH University - "Introduction to 3D Computer Graphics"

SIGGRAPH 2014 will take place 10-14 August in Vancouver, Canada. You can find out more at http://s2014.siggraph.org/

More Information

http://s2014.siggraph.org/

 

Related Articles

Updates to OpenGL and OpenCL       

WebGL 3D Sculpture Demo       

Getting started with WebGL

 

To be informed about new articles on I Programmer, install the I Programmer Toolbar, subscribe to the RSS feed, follow us on, Twitter, FacebookGoogle+ or Linkedin,  or sign up for our weekly newsletter.

 

pico book

 

Comments




or email your comment to: comments@i-programmer.info

 

Banner


Vibe Coding Is Collins Word of the Year 2025
09/11/2025

Collins has selected Vibe Coding as its Word of the Year 2025, reflecting the current trend towards the use of natural language prompts for code creation.



Europe Gets Its Own LLM
10/11/2025

EuroLLM is a fully open-sourced large language model made in Europe and built to support all twenty-four official EU languages.


More News

Last Updated ( Friday, 24 January 2014 )