3D Graphics Rendering Cookbook (Packt)
Monday, 20 September 2021

This book is a collection of recipes illustrating modern graphics rendering algorithms and techniques. Sergey Kosarevsky and Viktor Latypov use C++ programming along with the OpenGL rendering API and Vulkan 3D graphics APIs for high-performance applications. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes.

Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project.

Author: Sergey Kosarevsky and Viktor Latypov
Publisher: Packt
Date: August 2021
Pages: 670
ISBN: 978-1838986193
Print: 1838986197
Kindle: B098BL4VYW
Audience: Developers interested in graphics
Level: Intermediate/Advanced
Category: Graphics & Games

 

  • Improve the performance of legacy OpenGL applications
  • Manage a substantial amount of content in real-time 3D rendering engines
  • Discover how to debug and profile graphics applications
  • Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
  • Integrate various rendering techniques into a single application
  • Find out how to develop Vulkan applications
  • Implement a physically based rendering pipeline from scratch
  • Integrate a physics library with your rendering engine

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Last Updated ( Saturday, 25 September 2021 )