JavaScript Canvas - Gradient & Pattern Fills
Written by Ian Elliot   
Monday, 25 October 2021
Article Index
JavaScript Canvas - Gradient & Pattern Fills
Algorithm for a Radial Gradient Fill
Pattern Fills

Fills can be so much more than just a color.  In this extract from Ian Elliot's book on JavaScript Graphics we look at how to use gradient and pattern fills.

Now available as a paperback or ebook from Amazon.

JavaScript Bitmap Graphics
With Canvas

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Contents

  1. JavaScript Graphics
  2. Getting Started With Canvas
  3. Drawing Paths
      Extract: Basic Paths
      Extract: SVG Paths
      Extract: Bezier Curves
  4. Stroke and Fill
      Extract: Stroke Properties 
      Extract: Fill and Holes
      Extract: Gradient & Pattern Fills
  5. Transformations
      Extract: Transformations
      Extract: Custom Coordinates 
      Extract  Graphics State
  6. Text
      Extract: Text, Typography & SVG 
      Extract: Unicode
  7. Clipping, Compositing and Effects
      Extract: Clipping & Basic Compositing
  8. Generating Bitmaps
      Extract:  Introduction To Bitmaps
      Extract :  Animation 
  9. WebWorkers & OffscreenCanvas
      Extract: Web Workers
      Extract: OffscreenCanvas
  10. Bit Manipulation In JavaScript
      Extract: Bit Manipulation
  11. Typed Arrays
      Extract: Typed Arrays **NEW!
  12. Files, blobs, URLs & Fetch
      Extract: Blobs & Files
      Extract: Read/Writing Local Files
  13. Image Processing
      Extract: ImageData
      Extract:The Filter API
  14. 3D WebGL
      Extract: WebGL 3D
  15. 2D WebGL
    Extract: WebGL Convolutions

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In Chapter But Not In This Extract

  • Color
  • Alpha
  • Stroke and Fill Color
  • Stroke Properties
  • Antialiasing
  • Fill, Stroke and the Painter’s Algorithm
  • Holes and Fill

Gradient Fills

As well as solid colors you can also define fills that are gradients between a range of colors in both linear and radial configurations. Although these are described here as fills they can be applied to fillStyle or strokeStyle.

A linear gradient is created using:

var grad=ctx.createLinearGradient(x1,y1,x2,y2);

where x1,y1 and x2,y2 are the start and end points of the gradient line. The gradient line gives the angle that the gradient is at and the distance over which the colors change. To specify the actual colors involved you need to set any number of color stops:

grad.addColorStop(p,color);

where color specifies the color and p the proportion along the gradient line that the color is applied, i.e. 0 is the starting point, 1 is the end point and 0.5 is the mid point.

For example:

var gradient = ctx.createLinearGradient(0, 0, 400, 0);
gradient.addColorStop(0, 'green');
gradient.addColorStop(1, 'red');

defines a gradient starting at 0,0 and ending at 400,0. The color at 0,0 is green and at 400,0 is red. Notice that the gradient is defined relative to the global co-ordinate system and not relative to any path that you might apply it to. As a demonstration of this consider drawing a set of rectangles each shifted in the x direction:

var path1 = new Path2D();
path1.rect(0, 0, 400, 100);
path1.rect(100, 110, 400, 100);
path1.rect(200, 220, 400, 100);
path1.rect(300, 330, 400, 100);
path1.rect(400, 440, 400, 100);
var gradient = ctx.createLinearGradient(0, 0, 400, 0);
gradient.addColorStop(0, 'green');
gradient.addColorStop(1, 'red');
ctx.fillStyle = gradient;
ctx.fill(path1);

Notice that only the first rectangle is filled with the complete gradient. The final rectangle is just red because it is beyond the gradient’s end point.

Fill1 You can think of this as defining a gradient across the entire canvas and whatever you fill gets the portion of the gradient at its location.

Setting multiple color stop points makes some special effects easier. For example:

var path1 = new Path2D();
path1.rect(0, 0, 400, 100);
var gradient = ctx.createLinearGradient(0, 0, 400, 0);
gradient.addColorStop(0, 'darkred');
gradient.addColorStop(0.08, 'red');
gradient.addColorStop(0.5, 'white');
gradient.addColorStop(0.92, 'red');
gradient.addColorStop(1, 'darkred');
ctx.fillStyle = gradient;
ctx.fill(path1);

creates the illusion of a curved surface with light coming from the front:

Fill2

Notice that you can increase the rate at which a color falls off by adding more color stop points. For example to make the white area in the middle of the rectangle wider all you have to do is use two white color stops:

gradient.addColorStop(0, 'darkred');
gradient.addColorStop(0.08, 'red');
gradient.addColorStop(0.4, 'white');
gradient.addColorStop(0.6, 'white');
gradient.addColorStop(0.92, 'red');
gradient.addColorStop(1, 'darkred');

Fill3

 



Last Updated ( Monday, 25 October 2021 )