|
This book in the Sams 24 Hours series shows how to create 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Ariel Manzur, co-creator of Godot, and George Marques, the game engine's main contributor,guide you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games and walk you through building three complete games, offering advanced techniques you won’t find anywhere else.
Author: Ariel Manzur and George Marques Publisher: Sams Date: Mar 2018 Pages: 432 ISBN: 978-0134835099 Print: 0134835093 Kindle: B07BFDQFL9 Audience: Game developers Level: Intermediate Category: Graphics & Games
- Install Godot, create projects, and use the visual editor
- Master the scene system, and organize games with Scene Trees
- Create 2D graphics, 3D graphics, and animations
- Use basic and advanced scripting to perform many game tasks
- Process player input from any source
- Control game flow, configurations, and resources
- Maximize realism with Godot’s physics and particle systems
- Make the most of 3D shaders, materials, lighting, and shadows
- Control effects and post-processing
- Build richer, more sophisticated game universes with viewports
- Develop networked games, from concepts to communication and input
- Export games to the devices you’ve targeted
- Integrate native code, third-party APIs, and engine extensions (bonus chapter)
 
click graphic to purchase Book + eBook Bundle for $48.59
See: Improved Godot Game Engine
For more Book Watch just click.
Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.
To have new titles included in Book Watch contact BookWatch@i-programmer.info
Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.
Facilitating Professional Scrum Teams (Pearson)
Author: Patricia Kong, Glaudia Califano and David Spinks Publisher: Pearson Pages: 320 ISBN: 978-0138196141 Print: 0138196141 Kindle: B0CLKZC5JM Audience: Scrum managers Rating: 5 Reviewer: Kay Ewbank
This book sets out to "Improvement, Effectiveness and Outcomes". How does it fa [ ... ]
|
Computer Architecture (No Starch Press)
Author: Charles Fox Publisher: No Starch Press Date: May 2024 Pages: 560 ISBN: 978-1718502864 Print: 1718502869 Kindle: B0BZH1LB1F Audience: General Rating: 4 Reviewer: Harry Fairhead No, not architecture via a computer - the architecture OF computers.
| | More Reviews |
|