Godot Engine Game Development in 24 Hours (Sams)
Monday, 30 April 2018

This book in the Sams 24 Hours series shows how to create 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Ariel Manzur, co-creator of Godot, and George Marques, the game engine's main contributor,guide you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games and walk you through building three complete games, offering advanced techniques you won’t find anywhere else.

<ASIN:0134835093>

 

Author: Ariel Manzur and George Marques
Publisher: Sams
Date: Mar 2018
Pages: 432
ISBN: 978-0134835099
Print: 0134835093
Kindle: B07BFDQFL9
Audience: Game developers
Level: Intermediate
Category: Graphics & Games

 

  • Install Godot, create projects, and use the visual editor
  • Master the scene system, and organize games with Scene Trees
  • Create 2D graphics, 3D graphics, and animations
  • Use basic and advanced scripting to perform many game tasks
  • Process player input from any source
  • Control game flow, configurations, and resources
  • Maximize realism with Godot’s physics and particle systems
  • Make the most of 3D shaders, materials, lighting, and shadows
  • Control effects and post-processing
  • Build richer, more sophisticated game universes with viewports
  • Develop networked games, from concepts to communication and input
  • Export games to the devices you’ve targeted
  • Integrate native code, third-party APIs, and engine extensions (bonus chapter)

 click graphic to purchase Book + eBook Bundle for  $48.59

 

 See: Improved Godot Game Engine

For more Book Watch just click.

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

 

 

Banner
 


Learning Computer Architecture with Raspberry Pi

Author: Eben Upton, Jeffrey Duntemann, Ralph Roberts, Tim Mamtora, and Ben Everard
Publisher: Wiley
Pages: 558
ISBN: 978-1119183938
Print:1119183936
Kindle:B01KW9E28Y
Audience: Those interested n the inner workings of hardware
Rating: 4
Reviewer: Harry Fairhead

Finding out how compute [ ... ]



Learn Java the Easy Way

Author: Dr. Bryson Payne
Publisher: No Starch Press
Pages:312
ISBN: 978-1593278052
Print: 1593278055
Kindle: B0713P1RBH
Audience: Java Programmers
Rating: 2
Reviewer: Mike James

Who could resist an easy way to learn anything?


More Reviews