This is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it aims to be fun, easy, practical, hands-on, and complete. The book shows how to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, and user interfaces and has practical exercises and start-to-finish projects that grow in complexity. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
<ASIN:0134597206>
Author: Sanjay Madhav Publisher: Addison Wesley Date: April 2018 Pages: 528 ISBN: 978-0134597201 Print: 0134597206 Kindle: B07B2ZG8V4 Audience: Games developers Level: Intermediate Category: Graphics & Games
- Set up your C++ development tools quickly, and get started
- Implement basic 2D graphics, game updates, vectors, and game physics
- Build more intelligent games with widely used AI algorithms
- Implement 3D graphics with OpenGL, shaders, matrices, and transformations
- Integrate and mix audio, including 3D positional audio
- Detect collisions of objects in a 3D environment
- Efficiently respond to player input
- Build user interfaces, including Head-Up Displays (HUDs)
- Improve graphics quality with anisotropic filtering and deferred shading
- Load and save levels and binary game data.
 
click graphic to purchase from Informit
For more Book Watch just click.
Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.
To have new titles included in Book Watch contact BookWatch@i-programmer.info
Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.
The Async-First Playbook
Author: Sumeet Gayathri Moghe Publisher: Addison-Wesley Pages: 368 ISBN: 978-0138187538 Print: 0138187533 Kindle: B0CCTZHB9N Audience: Agile developers Rating: 4 Reviewer: Kay Ewbank
The driver behind this book was the pandemic and the need to find ways to make remote working effective for teams. So do [ ... ]
|
Continuous Architecture In Practice (Addison-Wesley)
Author: Murat Erder, Pierre Pureur and Eoin Woods Publisher: Addison-Wesley Pages: 352 ISBN: 978-0136523567 Print: 0136523560 Kindle: B08ZRTQGLJ Audience: Software Architects Rating: 3 Reviewer: Kay Ewbank
This book sets out the case for why software architecture is more important than ever, and in p [ ... ]
| More Reviews |
|