Game Programming in C++ (Addison Wesley)
Tuesday, 15 May 2018

This is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it aims to be fun, easy, practical, hands-on, and complete.  The book shows how to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, and user interfaces and has practical exercises and start-to-finish projects that grow in complexity. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.

<ASIN:0134597206>

 

Author: Sanjay Madhav
Publisher: Addison Wesley
Date: April 2018
Pages: 528
ISBN: 978-0134597201
Print: 0134597206
Kindle: B07B2ZG8V4
Audience: Games developers
Level: Intermediate
Category: Graphics & Games

 

 

  • Set up your C++ development tools quickly, and get started
  • Implement basic 2D graphics, game updates, vectors, and game physics
  • Build more intelligent games with widely used AI algorithms
  • Implement 3D graphics with OpenGL, shaders, matrices, and transformations
  • Integrate and mix audio, including 3D positional audio
  • Detect collisions of objects in a 3D environment
  • Efficiently respond to player input
  • Build user interfaces, including Head-Up Displays (HUDs)
  • Improve graphics quality with anisotropic filtering and deferred shading
  • Load and save levels and binary game data. 

 click graphic to purchase from Informit

 

For more Book Watch just click.

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

 

 

Banner
 


Expert Performance Indexing for SQL Server 2nd Ed

Author: Jason Strate and Grant Fritchey
Publisher: Apress
Pages: 403
ISBN: 978-1484211199
Print: 1484211197
Audience: Performance DBAs/Developers
Rating: 4.5
Reviewer: Ian Stirk 

This book discusses indexes, a primary means of improving performance in SQL Server, how does it fare?



Understanding and Using C Pointers

Author: Richard Reese
Publisher: O'Reilly
Pages: 226
ISBN: 978-1449344184
Print: 1449344186
Kindle: B00CLX8PL0
Audience: Intermediate C programmers
Rating: 4
Reviewer: Mike James

This is a very focused book - pointers in C is a small topic but one that causes lots and lots of bugs and wasted  [ ... ]


More Reviews