3D Character Development Workshop (Mercury Learning)
3D Character Development Workshop (Mercury Learning)
Wednesday, 16 May 2018

Subtitled 'Rigging Fundamentals for Artists and Animators', this book is designed explain the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. Author Erik Van Horn has written the guide to be simple enough for non-technical artists to follow. The book takes a best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters

<ASIN:1683921704>

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Author: Erik Van Horn
Publisher: Mercury Learning
Date: April 2018
Pages: 234
ISBN: 978-1683921707
Print: 1683921704
Kindle: B07BQD5XQV
Audience: Would-be animators
Level: Introductory
Category: Graphics & Games

 

  • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion
  • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise
  • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

 

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

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Pages: 422
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