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This book teaches how to use the Unity 2018 game engine, which is used for popular games including Ori and the Blind Forest, Firewatch, and Monument Valley. Author Mike Geig's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques.
<ASIN:0134998138>
Author: Mike Geig Publisher: Sams Date: June 2018 Pages: 464 ISBN: 978-0134998138 Print: 0134998138 Kindle: B07CR3J9FT Audience: Games developers Level: Intermediate Category: Graphics & Games
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
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Get up and running fast with the Unity 2018 game engine and editor
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Work efficiently with Unity’s graphical asset pipeline
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Make the most of lights and cameras
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Sculpt stunning worlds with Unity’s terrain and environmental tools
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Script tasks ranging from capturing input to building complex behaviors
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Quickly create repeatable, reusable game objects with prefabs
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Implement easy, intuitive game user interfaces
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Control players through built-in and custom character controllers
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Build realistic physical and trigger collisions
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Use the full power of Unity’s Animation and new Timeline systems
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Integrate complex audio into your games
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Use mobile device accelerometers and multi-touch displays
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Build engaging 2D games with Unity’s 2D tools and Tilemap
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Apply the “finishing touches” and deploy your games
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Machine Learning Q and AI (No Starch Press)
Author: Sebastian Raschka Publisher: No Starch Press Date: April 2024 Pages: 264 ISBN: 978-1718503762 Print: 1718503768 Kindle: B0CKKXCK3T Audience: Developers interested in AI Rating: 4 Reviewer: Mike James Q and AI, a play on Q&A is a clever title, but is the book equally clever?
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