|Computer Graphics Programming in OpenGL with C++ (Mercury)|
|Monday, 15 October 2018|
This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. Author V. Scott Gordon has written it for computer science undergraduate graphics programming courses and professionals who are interested in mastering 3D graphics skills. He places heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible.
Author: V. Scott Gordon
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