|
This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. Author V. Scott Gordon has written it for computer science undergraduate graphics programming courses and professionals who are interested in mastering 3D graphics skills. He places heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible.
<ASIN:1683922212>
Author: V. Scott Gordon Publisher: Mercury Learning & Information Date: September 2018 Pages: 450 ISBN: 978-1683922216 Print: 1683922212 Audience: developers interested in OpenGL Level: Intermediate Category: Graphics & Games

- Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.
- Includes companion files with code, models, textures, images from the book, and more.
- Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.
- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
- Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.
For more Book Watch just click.
Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.
To have new titles included in Book Watch contact BookWatch@i-programmer.info
Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.
Coding for Beginners, 2nd Ed (In Easy Steps)
Author: Mike McGrath Publisher: In Easy Steps Pages: 192 ISBN:978-1840789751 Print:1840789751 Kindle: B0B56LN77V Audience: Complete beginners to programming Rating: 4 Reviewer: Sue Gee
This book aims to introduce hands-on modern programming to complete beginners. Can this be achieved in fewer than 180 [ ... ]
|
Professional C++, 6th Ed (Wiley)
Author: Marc Gregoire Publisher: Wiley Date: February 2024 Pages: 1376 ISBN:978-1394193172 Print:1394193173 Kindle:B0CRXK5191 Audience: C++ developers Rating: 4 Reviewer: Mike James Can a book on C++ get any bigger and does it need to?
| | More Reviews |
|