Computer Graphics Programming in OpenGL with C++ (Mercury)
Monday, 15 October 2018

This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. Author V. Scott Gordon has written it for computer science undergraduate graphics programming courses and professionals who are interested in mastering 3D graphics skills. He places heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible.

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Author: V. Scott Gordon
Publisher: Mercury Learning & Information
Date: September 2018
Pages: 450
ISBN: 978-1683922216
Print: 1683922212
Audience: developers interested in OpenGL
Level: Intermediate
Category: Graphics & Games 

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  • Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.
  • Includes companion files with code, models, textures, images from the book, and more.
  • Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.
  • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
  • Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.

 

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