This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. Author V. Scott Gordon has written it for computer science undergraduate graphics programming courses and professionals who are interested in mastering 3D graphics skills. He places heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible.
<ASIN:1683922212>
Author: V. Scott Gordon Publisher: Mercury Learning & Information Date: September 2018 Pages: 450 ISBN: 978-1683922216 Print: 1683922212 Audience: developers interested in OpenGL Level: Intermediate Category: Graphics & Games

- Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.
- Includes companion files with code, models, textures, images from the book, and more.
- Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.
- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
- Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.
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