The Game Designer's Playlist (Addison Wesley)
Thursday, 01 November 2018

In this book subtitled 'Innovative Games Every Game Designer Needs to Play', author and game design instructor Zack Hiwiller introduces 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic; the Gathering to Dishonored 2, Hiwiller uses the games to illustrate lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more.

<ASIN:0134873262>

 

Author: Zack Hiwiller
Publisher: Addison-Wesley
Date: October 2018
Pages: 240
ISBN: 978-0134873268
Print: 0134873262
Kindle:  B07GBG58SZ
Audience: Game designers
Level: Intermediate
Category: Graphics & Games

 

 

  • Discover how game designers use randomness and luck
  • Make the most of narrative and the narrator’s role
  • Place the game challenge front and center
  • Optimize game mechanics, and place mechanics in a broader context
  • Uncover deep dynamic play in games with the simplest rules
  • Find better ways to teach players how to play
  • See what games can teach about the process of game design
  • Build games with unusual input/output modalities
  • Explore winning, losing, and game dynamics beyond “one-vs.-all”

 

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Algorithmic Thinking, 2nd Ed (No Starch Press)

Author: Dr. Daniel Zingaro
Publisher: No Starch
Date: January 2024
Pages: 480
ISBN: 978-1718503229
Print: 1718503229
Kindle: B0BZGZHK3B
Audience: C programmers
Rating: 4
Reviewer: Mike James
What exactly is algorithmic thinking?



The Reign of Botnets (Wiley)

Author: David Sénécal
Publisher: Wiley
Date: July 2024
Pages: 356
ISBN: 978-1394262410
Print: 1394262418
Kindle: B0D1CJR212
Audience: General
Rating: 5
Reviewer: Kay Ewbank

This book is subtitled 'Defending against Abuses, Bots and Fraud on the Internet', which is a big and important topic. 


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