In this book subtitled 'Innovative Games Every Game Designer Needs to Play', author and game design instructor Zack Hiwiller introduces 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic; the Gathering to Dishonored 2, Hiwiller uses the games to illustrate lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more.
<ASIN:0134873262>
Author: Zack Hiwiller Publisher: Addison-Wesley Date: October 2018 Pages: 240 ISBN: 978-0134873268 Print: 0134873262 Kindle: B07GBG58SZ Audience: Game designers Level: Intermediate Category: Graphics & Games
- Discover how game designers use randomness and luck
- Make the most of narrative and the narrator’s role
- Place the game challenge front and center
- Optimize game mechanics, and place mechanics in a broader context
- Uncover deep dynamic play in games with the simplest rules
- Find better ways to teach players how to play
- See what games can teach about the process of game design
- Build games with unusual input/output modalities
- Explore winning, losing, and game dynamics beyond “one-vs.-all”
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