The Game Designer's Playlist (Addison Wesley)
Thursday, 01 November 2018

In this book subtitled 'Innovative Games Every Game Designer Needs to Play', author and game design instructor Zack Hiwiller introduces 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic; the Gathering to Dishonored 2, Hiwiller uses the games to illustrate lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more.

<ASIN:0134873262>

 

Author: Zack Hiwiller
Publisher: Addison-Wesley
Date: October 2018
Pages: 240
ISBN: 978-0134873268
Print: 0134873262
Kindle:  B07GBG58SZ
Audience: Game designers
Level: Intermediate
Category: Graphics & Games

 

 

  • Discover how game designers use randomness and luck
  • Make the most of narrative and the narrator’s role
  • Place the game challenge front and center
  • Optimize game mechanics, and place mechanics in a broader context
  • Uncover deep dynamic play in games with the simplest rules
  • Find better ways to teach players how to play
  • See what games can teach about the process of game design
  • Build games with unusual input/output modalities
  • Explore winning, losing, and game dynamics beyond “one-vs.-all”

 

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Beautiful JavaScript

Editor:  Anton Kovalyov
Publisher: O'Reilly
Pages:168 
ISBN: 978-1449370756
Print:1449370756
Kindle: B013VQ7N3G
Audience: Intermediate JavaScript Programmers
Rating: 4.5
Reviewer: Ian Elliot

Can JavaScript be beautiful? There are a lot of programmers who don't think so. 



Head First JavaScript Programming

Authors: Eric T. Freeman and Elisabeth Robson
Publisher: O'Reilly
Pages: 704
ISBN: 978-1449340131
Print: 144934013X
Kindle: B00J9TMSDU
Audience: Novice JavaScript programmers
Rating: 3.5
Reviewer: Ian Elliot

 

Is JavaScript suitable for the distinctive Head First format?


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