|Computer Graphics Programming in OpenGL with Java 2nd Ed (Mercury)|
|Monday, 26 November 2018|
In this new edition, author V. Scott Gordon provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It has been designed in a four-color, “teach-yourself” format with numerous examples that the reader can run just as presented.New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh.
Author: V. Scott Gordon
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