Game Development Using Python (Mercury Learning)
Monday, 04 February 2019

This book covers the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Author James R. Parker creates real games as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures.

 

Author: James R. Parker
Publisher: Mercury Learning
Date: January 2019
Pages: 500
ISBN: 978-1683921806
Print: 1683921801
Audience: Python developers
Level: Intermediate
Category: Graphics & Games / Python

gamepython

 

  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes a companion disc with example code, games assets, and color figures

 

For recommendations of Python books see Books for Pythonistas and Python Books For Beginners in our Programmer's Bookshelf section.

For more Book Watch just click.

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

 

 

Banner
 


Computer Architecture (No Starch Press)

Author: Charles Fox
Publisher: No Starch Press
Date: May 2024
Pages: 560
ISBN: 978-1718502864
Print: 1718502869
Kindle: B0BZH1LB1F
Audience: General
Rating: 4
Reviewer: Harry Fairhead
No, not architecture via a computer - the architecture OF computers.



Algorithmic Thinking, 2nd Ed (No Starch Press)

Author: Dr. Daniel Zingaro
Publisher: No Starch
Date: January 2024
Pages: 480
ISBN: 978-1718503229
Print: 1718503229
Kindle: B0BZGZHK3B
Audience: C programmers
Rating: 4
Reviewer: Mike James
What exactly is algorithmic thinking?


More Reviews