The Ray Tracer Challenge (Pragmatic Bookshelf)
Friday, 22 March 2019

Subtitled "A Test-Driven Guide to Your First 3D Renderer", this book sets you the challenge of building a photorealistic 3D renderer from scratch. Author Jamis Buck says it's easier than you think. In just a couple of weeks, build a ray-tracer that renders scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders and triangles. With each chapter, the reader is shown how to implement another piece of the puzzle and move the renderer that much further forward. The information is given in a language independent way in plain English, which you translate into tests and code.

<ASIN:1680502719>

Author: Jamis Buck
Publisher: Pragmatic Bookshelf
Date: March 2019
Pages: 292
ISBN: 978-1680502718
Print: 1680502719
Audience: Developers interested in ray tracing.
Level: Intermediate
Category: Graphics & Games

 

raytrace

 

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Algorithmic Thinking, 2nd Ed (No Starch Press)

Author: Dr. Daniel Zingaro
Publisher: No Starch
Date: January 2024
Pages: 480
ISBN: 978-1718503229
Print: 1718503229
Kindle: B0BZGZHK3B
Audience: C programmers
Rating: 4
Reviewer: Mike James
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Author: Luis G. Serrano
Publisher: Manning
Date: December 2021
Pages: 512
ISBN: 978-1617295911
Print: 1617295914
Kindle: B09LK7KBSL
Audience: Python developers interested in machine learning
Rating: 5
Reviewer: Mike James
Another book on machine learning - surely we have enough by now?


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