AI for Games 3rd Ed (CRC Press)
Monday, 08 April 2019

This book aims to help professionals keep up with the evolving technological advances in the game industry and equips students with up-to-date infortmation they need to jumpstart their careers. In this revised and updated Third Edition, authors Ian Millington and John Funge include new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the authors.

 

Author: Ian Millington and John Funge
Publisher: CRC Press
Date: March 2019
Pages: 1030
ISBN: 978-1138483972
Print: 1138483974
Kindle: B07PYGNV64
Audience: Games developers
Level: Intermediate
Category: Artificial Intelligence and Graphics & Games 

 

aiforgames  

  • A comprehensive professional tutorial and reference to implement AI in games
  • Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader throuigh the entire game AI development process
  • New and improved companion website with easily downloaded and executable source code 

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Author: Steve Oualline
Publisher: No Starch Press
Date: August 2022
Pages: 304
ISBN: 978-1718501621
Print: 1718501625
Kindle: B08YJB9BCF
Audience: C programmers
Rating: 3
Reviewer: Harry Fairhead
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Authors: Bryan Sills, Brian Gardner, Brian Hardy and Kristin Marsicano
Publisher: Addison-Wesley
Pages: 688
ISBN: 978-0137645541
Print: 0137645546
Kindle: B09WLF84W7
Audience: Kotlin programmers
Rating: 4.5
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The Big Nerd Ranch Guide to Android is bac [ ... ]


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