This book aims to help professionals keep up with the evolving technological advances in the game industry and equips students with up-to-date infortmation they need to jumpstart their careers. In this revised and updated Third Edition, authors Ian Millington and John Funge include new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the authors.
Author: Ian Millington and John Funge Publisher: CRC Press Date: March 2019 Pages: 1030 ISBN: 978-1138483972 Print: 1138483974 Kindle: B07PYGNV64 Audience: Games developers Level: Intermediate Category: Artificial Intelligence and Graphics & Games
- A comprehensive professional tutorial and reference to implement AI in games
- Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
- Revised and updated to cover new techniques and advances in AI
- Walks the reader throuigh the entire game AI development process
- New and improved companion website with easily downloaded and executable source code
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Bare Metal C
Author: Steve Oualline Publisher: No Starch Press Date: August 2022 Pages: 304 ISBN: 978-1718501621 Print: 1718501625 Kindle: B08YJB9BCF Audience: C programmers Rating: 3 Reviewer: Harry Fairhead Bare metal C sounds exciting and very basic. Time to find out how the machine really works.
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Android Programming: The Big Nerd Ranch Guide (5e)
Authors: Bryan Sills, Brian Gardner, Brian Hardy and Kristin Marsicano Publisher: Addison-Wesley Pages: 688 ISBN: 978-0137645541 Print: 0137645546 Kindle: B09WLF84W7 Audience: Kotlin programmers Rating: 4.5 Reviewer: Mike James
The Big Nerd Ranch Guide to Android is bac [ ... ]
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