Creating Augmented and Virtual Realities (O'Reilly)
Friday, 10 May 2019

Subtitled Theory and Practice for Next-Generation Spatial Computing, in this book, authors Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help hone skills. Step-by-step tutorials show how to build practical applications and experiences grounded in theory. Industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, are used to help explain the technology behind spatial computing.

<ASIN:1492044199>

 

Author: Erin Pangilinan, Steve Lukas and Vasanth Mohan
Publisher: O'Reilly
Date: April 2019
Pages: 372
ISBN: 978-1492044192
Print: 1492044199
Kindle: B07PSL7NM4
Audience: Developers of VR
Level: Intermediate
Category: Graphics & Games

 

  • Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
  • Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
  • Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

 

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Exam Ref AZ-900 Microsoft Azure Fundamentals

Author: Jim Cheshire
Publisher: Microsoft Press
Pages: 304
ISBN: 978-0135732182 Print: 0135732182 Kindle: B07ST3HKMJ Audience: Anyone dealing with Azure
Rating: 4.5
Reviewer: Ian Stirk

This book aims to help you pass the AZ-900 Microsoft Azure Fundamentals exam, how does it fare? 



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Author: Richard Blum
Publisher: Sams
Pages: 432

ISBN: 9780672337123
Print: 0672337126
Kindle: B00MNJ7PEK

Audience: D-I-Y enthusiasts with some programming background
Rating: 4
Reviewer: Harry Fairhead

There are lots of books on the Arduino - what makes this one worth your attention?


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