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Subtitled Theory and Practice for Next-Generation Spatial Computing, in this book, authors Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help hone skills. Step-by-step tutorials show how to build practical applications and experiences grounded in theory. Industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, are used to help explain the technology behind spatial computing.
<ASIN:1492044199>
Author: Erin Pangilinan, Steve Lukas and Vasanth Mohan Publisher: O'Reilly Date: April 2019 Pages: 372 ISBN: 978-1492044192 Print: 1492044199 Kindle: B07PSL7NM4 Audience: Developers of VR Level: Intermediate Category: Graphics & Games
- Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
- Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
- Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications
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