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This book, subtitled "Learn WebAssembly C++ programming by building a retro space game" is designed to introduce web developers and game developers to the world of WebAssembly by walking them through the development of an arcade game. Author Rick Battagline shows how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
<ASIN:1838644652>
This book covers tools and skills needed for game or app development targeting WebAssembly, including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS.
Author: Rick Battagline Publisher: Packt Date: May 2019 Pages: 596 ISBN: 978-1838644659 Print: 1838644652 Kindle: B07SGHTWZ7 Audience: would-be WebAssembly developers Level: Introductory/Intermediate Category: Web design and development
- Build web applications with near-native performance using WebAssembly
- Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
- Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
- Deploy C/C++ applications to the browser using WebAssembly and Emscripten
- Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
- Debug and performance tune your WebAssembly application
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Pearls of Algorithm Engineering
Author: Paolo Ferragina Publisher: Cambridge University Press Pages: 326 ISBN: 978-1009123280 Print:1009123289 Kindle: B0BZJBGTLN Audience: Admirers of Knuth Rating: 5 Reviewer: Mike James
Algorithm engineering - sounds interesting.
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Principled Programming
Author: Tim Teitelbaum Publisher: DateTree Press Date: March 2023 Pages: 429 ISBN: 978-8987744109 Print: B0BZF8R467 Audience: General Rating: 5 Reviewer: Mike James Principled Programming - what else would you want to do?
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