Playing Smart (MIT Press)
Friday, 21 June 2019

In this book, author Julian Togelius explores the connections between games and intelligence and suggests a new vision of future games and game design. Video games already depend on AI, and in the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games.

<ASIN:0262039036>

 

Author:  Julian Togelius
Publisher: MIT Press
Date: January 2019
Pages: 192
ISBN: 978-0262039031
Print: 0262039036
Kindle: B07MDF52BM
Audience: Game designers
Level: Intermediate
Category: Artificial Intelligence

 

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C: From Theory to Practice, 2nd Ed

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Publisher: CRC Press
Pages: 716
ISBN: 978-1138636002
Print: 1138636002
Kindle: B00I60MUIQ
Audience: Potential C programmers
Rating: 3
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Author: Josh Patterson and Adam Gibson
Publisher: O'Reilly
Pages: 536
ISBN: 978-1491914250
Print: 1491914254
Kindle: B074D5YF1D
Audience: Java engineers and practicing data scientists
Rating: 3
Reviewer: Mike James

AI is important and profitable, is this a good introduction?


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