Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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Publisher: Packt Publishing
Pages: 608
ISBN: 978-1803248974
Print:1803248971
Kindle: B09R4VBHX3
Audience: PostgresSQL developers and administrators
Rating: 4.5
Reviewer: Kay Ewbank

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Publisher: Addison-Wesley
Date: September 2021
Pages: 352
ISBN: 978-0134173276
Print: 0134173279
Rating: 4
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