Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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ChatGPT For Dummies

Author: Pam Baker
Publisher: For Dummies
Pages: 176
ISBN: 9781394204632
Print: 1394204639
Kindle: B0C63LZ6DN
Audience: Everyone
Rating: 4
Reviewer: Ian Stirk

 


This book aims to introduce you to ChatGPT, how does it fare?



Essential C# 8.0, 7th Ed (Addison-Wesley)

Author: Mark Michaelis
Publisher: Addison-Wesley
Date: October 2020
Pages: 1088
ISBN: 978-0135972267
Print: 0135972264
Kindle: B08Q84TH84
Audience: C# developers
Rating: 4.5
Reviewer: Mike James
The latest edition of a highly recommended book that combines reference and tutorial material.


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