Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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Date: March 2023
Pages: 429
ISBN: 978-8987744109
Print: B0BZF8R467
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Rating: 5
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Publisher: No Starch
Date: May 2021
Pages: 304
ISBN: 978-1718501447
Print: 1718501447
Kindle: B08TSYXJTS
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Rating: 5
Reviewer: Ian Elliot
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