How Pac-Man Eats (The MIT Press)
Tuesday, 29 December 2020

This book looks at how the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? 

<ASIN:026204465X>

He proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. 

Author: Noah Wardrip-Fruin
Publisher: The MIT Press
Date: December 2020
Pages: 384
ISBN: 978-0262044653
Print: 026204465X
Kindle: B085XJW8QH
Audience: Game developers
Level: Intermediate/Advanced
Category: Graphics & Games

 

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Functional Programming in C#, 2nd Ed (Manning)

Author: Enrico Buonanno
Publisher: Manning
Date: February 2022
Pages: 448
ISBN: 978-1617299827
Print: 1617299820
Kindle: B09P1Z2PPB
Audience: C# developers
Rating: 5
Reviewer: Mike James
Is C# a good language for functional programming?



Machine Learning Q and AI (No Starch Press)

Author: Sebastian Raschka
Publisher: No Starch Press
Date: April 2024
Pages: 264
ISBN: 978-1718503762
Print: 1718503768
Kindle: B0CKKXCK3T
Audience: Developers interested in AI
Rating: 4
Reviewer: Mike James
Q and AI, a play on Q&A is a clever title, but is the book equally clever?


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