C# Game Programming Cookbook for Unity 3D 2nd Ed (CRC)
Friday, 23 April 2021

This updated second edition expounds upon the first with more details and techniques. With new chapters, updated C# code and examples, Jeff W. Murray’s book explains structured game development in Unity.  New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.

<ASIN:0367321645>

 

Author: Jeff W. Murray
Publisher: CRC Press
Date: March 2021
Pages: 316
ISBN: 978-0367321642
Print: 0367321645
Kindle: B08VBMBGN2
Audience: C# developers
Level: Intermediate
Category: C#

 

  • Focuses on programming, structure, and an industry-level, C#-based framework
  • Extensive breakdowns of all the important classes
  • Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects.
  • Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game
  • The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more.

For recommendations of C# books see C# Books - Pick of the Shelf  in our Programmer's Bookshelf section.

 

 

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