|3D Graphics Rendering Cookbook (Packt)|
|Monday, 20 September 2021|
This book is a collection of recipes illustrating modern graphics rendering algorithms and techniques. Sergey Kosarevsky and Viktor Latypov use C++ programming along with the OpenGL rendering API and Vulkan 3D graphics APIs for high-performance applications. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes.
Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project.
Author: Sergey Kosarevsky and Viktor Latypov
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