This book is a collection of recipes illustrating modern graphics rendering algorithms and techniques. Sergey Kosarevsky and Viktor Latypov use C++ programming along with the OpenGL rendering API and Vulkan 3D graphics APIs for high-performance applications. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes.
<ASIN:1838986197>
Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project.
Author: Sergey Kosarevsky and Viktor Latypov Publisher: Packt Date: August 2021 Pages: 670 ISBN: 978-1838986193 Print: 1838986197 Kindle: B098BL4VYW Audience: Developers interested in graphics Level: Intermediate/Advanced Category: Graphics & Games
- Improve the performance of legacy OpenGL applications
- Manage a substantial amount of content in real-time 3D rendering engines
- Discover how to debug and profile graphics applications
- Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
- Integrate various rendering techniques into a single application
- Find out how to develop Vulkan applications
- Implement a physically based rendering pipeline from scratch
- Integrate a physics library with your rendering engine
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