This book teaches the skills and techniques needed to code Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that’s come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls
<ASIN:0136829422>
Author: Official Roblox Books Publisher: Sams Date: December 2021 Pages: 384 ISBN: 978-0136829423 Print: 0136829422 Kindle: B08F9SWL72 Audience: Developers interested in Roblox Level: Introductory/Intermediate Category: Graphics & Games
Topics covered:
- Code with properties, variables, functions, if/then statements, and loops
- Organize information using arrays and dictionaries
- Work with events to make things move, explode, count down, and do whatever you can imagine
- Keep your code manageable with abstractions and object-oriented programming
- Store data permanently to create leaderboards, inventories, and custom currency
- Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world
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Modern Software Engineering (Addison-Wesley)
Author: David Farley Pages: 256 ISBN: 978-0137314911 Print:0137314914 Kindle: B09GG6XKS4 Audience: Software Engineers Rating: 3.5 Reviewer: Kay Ewbank
This book is subtitled 'doing what works to build better software faster' - does it teach you how to achieve that?
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Software Development Pearls
Author: Karl Wiegers Publisher: Addison-Wesley Professional Pages: 336 ISBN: 978-0137487776 Print: 0137487770 Kindle: B09BF6CS9T Audience: General developers Rating: 2 Reviewer: Ian Elliot Who can resist a good pearl or two?
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