Game Development 2042 (CRC Press)
Friday, 28 October 2022

This book presents a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. Tim Fields has interviewed a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.

The book is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

Author: Tim Fields
Publisher: CRC Press
Date: October 2022
Pages: 330
ISBN: 978-1032272054
Print: 1032272058
Kindle: B0BB1BHWVK
Audience: Developers interested in games
Level: Introductory/Intermediate
Category: Graphics & Games

 

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Quick Start Guide to Large Language Models

Author:  Sinan Ozdemir
Publisher:  Addison-Wesley
Pages: 288
ISBN: 978-0138199197
Print: 0138199191
Kindle: B0CCTZMFWF
Audience: LLM Beginners
Rating: 5
Reviewer: Mike James
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Author: Michael Hartl
Publisher: Addison-Wesley
Date: June 2023
Pages: 448
ISBN: 978-0138050955
Print: 0138050953
Kindle: ‎ B0C4VCSD1G
Audience: Python
Rating: 2
Reviewer: Ian Elliot
Learning Python is a great idea but "enough to be dangerous"?


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