This book shows how to develop for the Godot 4 game engine and GDScript 2.0 by building a game. Sander Vanhove shows how to use the features of the open-source GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Starting with a primer on the fundamentals of programming, and including topics from data to logic, the book includes information on Godot's built-in tools such as the physics engine, navigation, and cameras.
<ASIN:1804616982 >
Author: Sander Vanhove Publisher: Packt Publishing Date: May 2024 Pages: 378 ISBN: 978-1804616987 Print: 1804616982 Kindle: B0CTYNDSNB Audience: Would-be games developers Level: Introductory/Intermediate Category: Graphics & Games
Topics include:
- Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
- Harness Godot 4's integrated physics engine to control and manipulate in-game objects
- Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
- Master the art of processing input from various sources for enhanced interactivity
- Extend the reach of your game by learning how to export it to multiple platforms
- Incorporate simple multiplayer functionality for a dynamic gaming experience
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