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This book looks at what it takes to design games from concept to completion. Alexia Mandeville, an experienced video game developer, explains the theory behind great gaming experiences, and the tools to bring game ideas to life. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made.
<ASIN:1394308175 >
Author: Alexia Mandeville Publisher: For Dummies Date: May 2025 Pages: 336 ISBN: 978-1394308170 Print: 1394308175 Kindle: B0F49G2RL7 Audience: General Level: Introductory/Intermediate Category: Graphics & Games

- Learn what makes games fun
- Keep your players interested
- Choose the right game engines
- Test to improve and debug your game
- Understand game design career paths
- Design original characters, worlds, and plots
- Collaborate with other designers
- Plan game design and development
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100 Go Mistakes and How to Avoid Them
Author: Teiva Harsanyi Publisher: Manning Date: October 2022 Pages: 384 ISBN: 978-1617299599 Print: 1617299596 Kindle: B0BBHQD8BQ Audience: Go Developers Rating: 3 Reviewer: Mike James 100 mistakes is a lot! Is the fault Go or the programmer?
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Algorithms: Absolute Beginner's Guide
Author: Kirupa Chinnathambi Publisher: Addison-Wesley Date: November 2023 Pages: 416 ISBN: 978-0138222291 Print: 0138222290 Kindle: B0CCTZ37DQ Audience: General Rating: 4.5 Reviewer: Kay Ewbank
Subtitled 'a practical introduction to data structures and algorithms in JavaScript', this book is split into tw [ ... ]
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