This book looks at what it takes to design games from concept to completion. Alexia Mandeville, an experienced video game developer, explains the theory behind great gaming experiences, and the tools to bring game ideas to life. Choose the right game engines and design tools for any project and get step-by-step advice on testing and debugging the games you've made.
Author: Alexia Mandeville Publisher: For Dummies Date: May 2025 Pages: 336 ISBN: 978-1394308170 Print: 1394308175 Kindle: B0F49G2RL7 Audience: General Level: Introductory/Intermediate Category: Graphics & Games

- Learn what makes games fun
- Keep your players interested
- Choose the right game engines
- Test to improve and debug your game
- Understand game design career paths
- Design original characters, worlds, and plots
- Collaborate with other designers
- Plan game design and development
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Computer Concepts And Management Information Systems
Author: C.P Gupta and K. K. Goyal Publisher: Mercury Learning Pages: 250 ISBN:978-1683925866 Print:1683925866 Kindle: B08CVSHKG3 Audience: General Rating: 3 Reviewer: Kay Ewbank
This book is an introduction to the basics of what a computer is, what software is, and what management information syste [ ... ]
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Visual Differential Geometry and Forms
Author: Tristan Needham Publisher: Princeton Pages: 584 ISBN: 978-0691203706 Print: 0691203709 Kindle: B08TT6QBZH Audience: Math enthusiasts Rating: 5 Reviewer: Mike James The best math book I have read in a long time...
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