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In this book, subtitled "A mesmerizing journey into procedural modeling, simulations, visual effects, and rendering", Alasgar Hasanov shows how to create VFX (Visual Effects) in Houdini, the industry-standard 3D animation and visual effects package. Step-by-step projects guide you through particles, smoke, fire, fluids, and destruction using clear procedural workflows. This book provides a solid foundation in Houdini FX fundamentals for beginners, while also helping more experienced artists push the boundaries of innovation.
<ASIN:1835882900 >
Author: Alasgar Hasanov Publisher: Packt Date: September 2025 Pages: 418 ISBN: 978-1835882917 Print: 1835882900 Kindle: B0DP36TBPP Audience: Developers interested in VFX graphics Level: Intermediate/Advanced Category: Graphics & Games
- Understand Houdini's UI, node-based workflow, and procedural fundamentals
- Build and organize procedural models and flexible assets
- Design particle systems, from emitters and forces to simulation settings
- Create pyro FX, including smoke, fire, and explosions
- Simulate rigid bodies, destruction, and FLIP fluids, such as water and splashes
- Apply materials, textures, and shaders to light and render with Karma
- Improve efficiency with best practices for workflow, optimization, and production
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This book sets out to explain the principles, patterns and practices of functional design, and why functional prog [ ... ]
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