| A Gamer's Introduction to Programming with MonoGame (CRC Press) |
| Monday, 10 November 2025 | |||
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This book aims to show readers how to combine a love of both video games and coding into writing their own games. Aaron Langille starts with the essential ins‑and‑outs of how to work with fonts and text, images and sprites, audio, and animation. The book introduces the MonoGame development framework, and shows how to use Visual Studio and C# to write simple but engaging interactive scenes and games that gradually build up coding skills and confidence. <ASIN:1032743263 >
Author: Aaron Langille Packed with practical examples, plain‑language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. For more Book Watch just click. Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed. To have new titles included in Book Watch contact BookWatch@i-programmer.info Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.
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