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Subtitled "Learn Assembly and Master the Original 8-Bit Handheld", this is a hands-on guide to programming the Nintendo Game Boy. Maximilien Dagois shows how by using the simplified assembly language of this retro machine, readers can learn how to control every aspect of the Game Boy’s 8-bit hardware. The book shows how to build tile-based graphics, sprite animations, sound effects, input handling, and timers to illustrate how hardware behaves, and how software components work together to run interactive programs.
<ASIN: 1718503903>
Author:Maximilien Dagois Publisher: No Starch Press Date: October 2025 Pages: 456 ISBN: 978-1718503908 Print: 1718503903 Kindle: B0DBY9TKB4 Audience: Nintendo fans Level: Intermediate Category: Graphics & Games
Topics covered:
- Write and debug assembly using RGBDS, the standard development toolchain
- Work with tiles, sprites, backgrounds, windows, and color palettes
- Control sound channels, interrupts, timers, frame pacing, and the joypad
- Leverage memory banking, DMA, and serial communication for more complex game features
- Experiment with the Super Game Boy, Game Boy Color, and the Game Boy Printer
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