|Mozilla Launches WebXRViewer For iOS|
|Written by David Conrad|
|Tuesday, 12 December 2017|
Mozilla has launched an augmented reality app for iOS as part of its push to establish its recently proposed WebXR standard and persuade developers to build augmented reality experiences using open web technologies, WebVR, and Apple’s ARKit framework.
When Firefox 55 shipped in August 2017 it was the first desktop browser to support WebVR and to put virtual reality content on the web. WebVR works with devices like Oculus Rift or HTC Vive and enables developers to to translate position and movement information from the display into movement around a 3D scene in web apps. This opens up applications from virtual product tours and interactive training apps to immersive first person games.
This video from Mozilla Hacks suggests other possibilities:
Mozilla has been concerned with putting virtual reality content on the web for a long time. Vladimir Vukićević, the Mozillian who first conceived the WebVR standard in 2014 also made major technological contributions to WebGL having originated Canvas 3D - an OpenGL 3D contest for the canvas HTML element.
WebXR is an expansion of WebVR to include AR/MR capabilities. The api was proposed in October 2017 as being:
intended to build on the concepts already included in the native WebVR implementation, or the WebVR polyfill, [extended] with AR capabilities appropriate for the underlying platform.
The README continues:
Some of the concepts we believe are important to have in WebXR include:
The new WebXR Viewer contains several sample AR programs, demonstrating the technology in the real world. One contains holographic silhouettes which you can place in your real environment.
The app can, as its name suggests, be use to view your own WebXR creations, including ones built using Apple's ARKit framework described as the “largest AR platform in the world" when it was announced for iOS 11 at WWDC17.
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|Last Updated ( Tuesday, 12 December 2017 )|