Ten years of the App Store - is it time to celebrate? Or is it time to reflect back on what we have lost and what has been gained?
Back in 2008 the programming world was a very different place. Smartphones were relatively new and the iPhone was still an exciting newcomer. As programmers we probably didn't think that what was about to happen was even possible. The idea that a single company could lock down a platform so that it controlled what programs ran on it was hard to imagine - let alone believe. After all, computers up to this point had been relatively open platforms. You bought a computer and it was yours to run whatever you wanted. Given that a program is a collection of bits in memory it didn't even seem possible to lock down a system in the way that the iPhone is locked down. Software, by its very nature, is open and freely copyable - unless you put a lot of effort into making it otherwise.
The loss of freedom is regrettable, but what has been gained?
A big new market.
Arguably that market would have been there anyway and, if it was a free market, then Apple would not have made more than an estimated $100 billion over the time, but programmers would be that much better off. The App Store currently claims to have over 2 million apps and 20 million registered developers, although a large proportion make little to nothing from their work. When it comes to software, marketing and support count for a lot and Apple does very little to help in this area.
Then there are the issues of freedom to create any software you care to think of. You have to abide by the App Store rules and regulations and if you don't your app won't get into the store. Worse, if it is retrospectively found to be breaking a rule then it gets kicked out. No right of appeal and if you talk to journalists then Apple has no intention of helping you at all. That this is an authoritarian regime isn't a point that you can argue against.
But what of the benefits?
The only credible benefit is that Apple's curation of the store makes it safer for innocent users to download and use apps and this security makes the market more viable. The argument is that you sell more apps because the user feels able to try things out.
Is this true? I doubt it.
You might be happy with Apple's stewardship of the App Store, but that is probably just a result of you being fortunate enough not have bumped into the walls of the walled garden and felt the displeasure of the faceless App Store apparatchiks. Even if you are happy, you could spare a moment to consider what the App Store model has done to the rest of the ecosystem.
Consider Microsoft. It long had an objective to convert software into a service so that it could benefit from a long term revenue stream. This was bad enough, but then along comes Apple with a locked down ecosystem and lots of profits. What's a company to do? You could put the blame on Apple for the entire Windows 8, WinRT, Windows Phone fiasco. No, I'm not barking mad. What do you think drove Microsoft to rip up the Win32/64 API and start over with WinRT? Was it a technical need or the need to lock down the infrastructure so that a Windows Store could rise to dominate everything. Windows Apps are almost as locked down as iOS apps. Only Google made the stupid mistake of letting Android go open source and it has been working steadily to take control back ever since. Assuming Android is still around in ten years time, my bet would be that the Play store will be just as much a walled garden as the others.
You can see the App Store as a great opportunity making it possible for lots of smaller business to enter the market and supply innovative apps that otherwise would not have existed. However this misses the point that phone apps aren't in the same league as desktop apps, or even cloud-based systems. These are still in the hands of a few large companies and things are likely to stay this way, App Store or no App Store.
The App Store is mostly full of small apps that do frivolous things - it's a trinket store.
Let's get back to real computing.
Fear and Loathing In The App Store
- Apple Drops Bitcoin App
- Apple Rejects App For Being Too Simple
- Banned For Life
- When Apps Vanish
- Apple Doesn't Want Amateur Hour
- Apple's Reasons For Rejection
- Google Wants Everyone To Know Where You Live
- Apple Takes Down Innovative App
- The EFF Refuses Apple's Conditions
- Firefox Gets A Walled Garden
- Apple Is Watching
- Apple Punishes IFixit
- Fear And Loathing In the App Store 13 - Apple Rejects Gravity
- Apple Rejects F.lux And It Isn't Even In The App Store!
- Apple Bans F.lux And Then Duplicates It
- App Store Income Dashed With No Appeal
- The Strange Case Of AdNauseam
- Apple Bans Templated Apps
- Apple Rejects Net Neutrality App
- Apple Stops Crypto Currency Mining App
Google's Arts & Culture Lab in Paris has been experimenting with how AI can be used for the benefit of culture. One of its latest achievements is to turn a repository of 30,000 images into a searchable archive.
Sony has announced a new entertainment robot aimed at families and children that takes the form of a four-footed, tail-wagging friend. Whereas the original AIBO was more robot than dog, the new aibo (all lower case letters) is a cute, friendly puppy.
- October Restarts For Data Analysis, Machine Learning and Algorithms
- Mozilla Launches WebXRViewer For iOS
- Facebook Announces Yarn 1.0
- RoboCup In Its 21st Year
- Go Drops The Gopher - The End is in Sight
- New Google Maps API
- Nest Shutting Down Smart Home Hub Servers - The Danger of the Cloud
- esapple - ESP8266 As An Apple 1
- Robot Stunt Double Lands Perfectly Every Time
- TypeScript 2.3 Released
- Microsoft Scales Down Windows Phone
- HoloLens - Invitations To Pre-Order Starting Today