|WebVR 1.0 API Proposal Introduced|
|Written by Kay Ewbank|
|Wednesday, 09 March 2016|
Work on the proposal has been carried out jointly by teams from Mozilla and Google Chrome. The WebVR API is currently available in Firefox nightly builds with an Oculus Rift enabler installed, or in experimental builds of Chrome.
The main improvements to the latest version of the API are:
A stable implementation of the 1.0 APIs is planned for the first half of the year. Experimental builds for Chrome are already available.
Brandon Jones of the Google Chrome group says that the new version has a renewed focus on WebGL content. He said in a blog post that:
"The idea of displaying DOM elements in VR is an attractive one, and on the surface it feels like it should work fairly naturally with existing features like 3D CSS transforms. The devil is in the details, though, and there’s a lot of subtle issues that make the jump from a 2D screen to true 3D space difficult."
Jones says that the developers would still like to see DOM content in VR someday, but in the interest of delivering a stable, useful API as soon as possible that has been put on hold, and the developers have focused exclusively on presenting WebGL content for WebVR 1.0 so they can support one type of content really well rather than multiple types of content poorly.
or email your comment to: email@example.com
|Last Updated ( Wednesday, 09 March 2016 )|