|Written by Kay Ewbank|
|Thursday, 24 August 2017|
Page 2 of 3
Author: Paul Wilton & Jeremy McPeak
Author: Charles Wyke-Smith
However, given its subtitle, A Designer's Guide, and the broad remit, you can't expect the book to get very far and given it's quite thin you might suspect that it doesn't get anywhere.This isn't the case and you need to be warned that while the ideas are clearly explained there are a lot of them in a very few pages. Of course if you are looking for something that gets to the practical point as quickly as possible this is an advantage.
Mike's conclusion - a good book, well written and as long as you're not a dummy and are willing to learn it's fun.
Perhaps the most important of these is motivation."
He says that this is a book that doesn't teach you to program, instead it provides things that you want to do that need you to know how to program and it explains those things as it goes. Sometimes it gets the level wrong and you think - "why explain this here" or it doesn't go deep enough at a point where you think that this would be a good place to get some theory across. You have to put up with this as this isn't a theory-oriented book that goes through the standard motions of learning a language.
His final conclusion:
"Oh and did I mention it's a lot of fun."
|Last Updated ( Thursday, 24 August 2017 )|