Book Watch Archive

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

Click on the title (in blue) for more information on any book.


Pearson Education (InformIT)

Swift Programming (In Easy Steps)
Wednesday, 26 June 2019

This book aims to teach how to build iOS apps from scratch using Swift 5. Author Darryl Bartlett covers topics including the Xcode editor, Swift Playgrounds as an experimental environment , and Firebase, Google’s mobile platform. The book also covers how SpriteKit can be used to build 2D games, and using ARKit to create Augmented Reality experiences for app users.


Tensorflow Pocket Primer (Mercury Learning)
Monday, 24 June 2019

This book is designed to introduce beginners to the fundamentals of basic machine learning algorithms in TensorFlow. Author Oswald Campesato presents a fast-paced introduction to various “core” features of TensorFlow, with code samples. in Python, that cover deep learning and TensorFlow basics. The material illustrates how to solve a variety of tasks after which you can do further reading to deepen your knowledge. 


Playing Smart (MIT Press)
Friday, 21 June 2019

In this book, author Julian Togelius explores the connections between games and intelligence and suggests a new vision of future games and game design. Video games already depend on AI, and in the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games.


Exploring Advanced Features in C# (Apress)
Wednesday, 19 June 2019

This book highlights the new language features of C# and how to use these and other tools such as Bootstrap, SCSS, and jQuery to enhance your web applications. Author Dirk Strauss starts with some of the new features of C# 7 such as how to implement local functions, tuples and generalized async return types. He also looks at C# 8, demonstrating how to implement nullable reference types, recursive patterns, ranges, indicies, switch expressions, and many more.


Modern Algorithms of Cluster Analysis (Springer)
Monday, 17 June 2019

This book provides a basic understanding of the formal concepts of the cluster, clustering, partition, and cluster analysis. Authors Slawomir Wierzchoń and Mieczyslaw Klopotek explain feature-based, graph-based and spectral clustering methods and discuss their formal similarities and differences. They also provide an overview of approaches to handling large collections of objects in a reasonable time, including grid-based methods, sampling methods, parallelization via Map-Reduce, usage of tree-structures, random projections and various heuristic approaches.

<ASIN: 3319887521>

Hands-On Game Development with WebAssembly (Packt)
Friday, 14 June 2019

This book, subtitled "Learn WebAssembly C++ programming by building a retro space game" is designed to introduce web developers and game developers to the world of WebAssembly by walking them through the development of an arcade game. Author Rick Battagline shows how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.


Essential Algorithms 2nd Ed (Wiley)
Wednesday, 12 June 2019

Subtitled "A Practical Approach to Computer Algorithms Using Python and C#", this revised and updated second edition offers an accessible introduction to computer algorithms. The book contains a description of important classical algorithms and explains when each is appropriate. Author Rod Stephens shows how to analyze algorithms in order to understand their behavior and teaches techniques that the can be used to create new algorithms to meet future needs. 


Programming TypeScript (O'Reilly)
Monday, 10 June 2019

Aimed at programmers with intermediate JavaScript experience, this book is subtitled "Making Your JavaScript Applications Scale". Author Boris Cherny shows how to master the TypeScript language and aims to show how TypeScript can help eliminate bugs in code and produce code that is scalable across more engineers than you could before.


Coding for Kids (In Easy Steps)
Friday, 07 June 2019

This full-color book written to appeal to those aged 8 years and up, demonstrates coding for web pages in clear examples. It begins by explaining how to make and test a basic web page, then demonstrates how to add text, pictures, links, tables, lists, and buttons to a web page. Author Mike McGrath then goes on to how to specify content color, font, position, and visibility.


Applying C For The IoT With Linux (I/O Press)
Wednesday, 05 June 2019

This is the book you need if you are programming for Single Board Computers (SBCs) that run Linux, or if you do any coding in C that interacts with the hardware. As there isn’t a good name for this body of knowledge, it isn’t easy to find a single source for it. In this book author Harry Fairhead gathers together all of these low-level, hardware-oriented and often hardware-specific ideas.


Computational Thinking (MIT Press)
Monday, 03 June 2019

Part of the Essential Knowledge series, this book explores the concept of computational thinking (CT), as being more than a set of concepts for programming. Authors Peter J. Denning and Matti Tedre show how it is a way of thinking that is honed through practice: the mental skills for designing computations to do jobs for us, and for explaining and interpreting the world as a complex of information processes.


Delphi Programming Projects (Packt)
Friday, 31 May 2019

Subtitled "Build a range of exciting projects by exploring cross-platform development and microservices", this book shows how to improve your Delphi programming skills by building robust applications for Android, iOS, and Windows platforms. Author William Duarte describes seven practical projects that show Delphi best practices, Delphi Run-Time Library (RTL) resources, and design patterns.Whether you use the Visual Component Library (VCL) or FireMonkey (FMX) framework, these design patterns will be implemented in the same way in Delphi, using Object Pascal.



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