Book Watch Archive

Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.

Click on the title (in blue) for more information on any book.


Pearson Education (InformIT)

Game Development Using Python (Mercury Learning)
Monday, 04 February 2019

This book covers the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Author James R. Parker creates real games as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures.


Data Science with Julia (CRC Press)
Friday, 01 February 2019

This book aims to show that Julia is an accessible, intuitive, and highly efficient base language with speed that exceeds R and Python. Authors Paul D. McNicholas and Peter Tait get readers up to speed on key features of the Julia language and illustrate its facilities for data science and machine learning work. Using well known data science methods, the book shows what makes Julia a formidable language for data science.


Angular Development With Typescript 2nd Ed (Manning)
Wednesday, 30 January 2019

This is an intermediate-level tutorial that introduces Angular and TypeScript to developers comfortable with building web applications using other frameworks and tools. Authors Yakov Fain and Anton Moiseev cover core concerns like state management, data, forms, and server communication as you build a full-featured online auction app.  They also show how to write type-aware classes, interfaces, and generics with TypeScript, along with time-saving best practices to use in your own work.


Professional C++ 4th Ed (Wrox)
Monday, 28 January 2019

This book is designed as an advanced manual for C++ programming that aims to help experienced developers get more out of the latest release and this 4th edition has been revised to cover the changes to C++17. Author Marc Gregoire skims over the basics and dives right in to exploiting the full capabilities of C++17. Each feature is explained by example, each including actual code snippets that you can plug into your own applications. Case studies include extensive, working code that has been tested on Windows and Linux, and the book has expert tips, tricks, and workarounds.


Python for Finance (O'Reilly)
Friday, 25 January 2019

The second edition of this hands-on book, with the subtitle, Mastering Data-Driven Finance, has been updated to Python 3. Author Dr. Yves Hilpisch helps you get started with the language, guiding developers and quantitative analysts through Python libraries and tools for building financial applications and interactive financial analytics. Using practical examples throughout the book, Hilpisch also shows you how to develop a full-fledged framework for Monte Carlo simulation-based derivatives and risk analytics, based on a large, realistic case study. Much of the book uses interactive IPython Notebooks.


Foundations of Machine Learning 2nd Ed (MIT Press)
Wednesday, 23 January 2019

This book is a general introduction to machine learning that covers fundamental modern topics while providing the theoretical basis and conceptual tools needed for the discussion and justification of algorithms. It also describes several key aspects of the application of these algorithms. Authors Mehryar Mohri, Afshin Rostamizadeh, Ameet Talwalkar, and Francis Bachaim focuses on the analysis and theory of algorithms and present novel theoretical tools and concepts while giving concise proofs even for relatively advanced topics.


Computer Graphics Programming in OpenGL with C++ (Mercury Learning)
Monday, 21 January 2019

This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. Author V. Scott Gordon uses a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.


R Programming Fundamentals (Packt)
Friday, 18 January 2019

This book introduces you to the tools for working with data. To start with, author Kaelen Medeiros shows how to set up R and RStudio, followed by info on R packages, functions, data structures, control flow, and loops. The book then moves on to cover data visualization and graphics, and how to build statistical and advanced plots using the ggplot2 library. In addition to this, data management concepts such as factoring, pivoting, aggregating, merging, and dealing with missing values are covered. The book then moves on to cover data visualization and graphics, and how to build statistical and advanced plots using the ggplot2 library. In addition to this, data management concepts such as factoring, pivoting, aggregating, merging, and dealing with missing values are covered.

<ASIN: 1789612993>

Crystal Clear Java (Authorhouse)
Wednesday, 16 January 2019

This book is about clearly understanding the concepts of Java as a language and then applying these concepts to develop applications. The first objective of author Mohammed Ashequr Rahman is to make the concepts of the Java language easy to understand. His second objective is to make it easy to write Java solutions to a programming problem and to make it easy to debug and correct code quickly. The third objective is to enable you to apply these concepts in learning another challenging language. The aim is that by the time you finish reading this book and practice the exercises, you will have mastered Java and ready to take on the next Java assignment.


Android Studio 3.2 Development Essentials (Payload Media)
Monday, 14 January 2019

Subtitled 'Developing Android 9 Apps Using Android Studio 3.2, Java and Android Jetpack', this edition has been fully updated for Android Studio 3.2, Android 9 and Android Jetpack. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. Author Neil Smyth begins with the basics, providing an outline of the steps necessary to set up an Android development and testing environment..


Complete Vue.js 2 Web Development (Packt)
Thursday, 10 January 2019

This book starts with building example applications to get well versed with the Vue.js ecosystem. Authors Mike Street, Andrea Passaglia and Paul Halliday show how to use Vue.js by creating three single page applications that explore Vuex and vue-router, the standard Vue tools for caching data and routing URLs for applications. The book has recipes for crafting dynamic front ends, and instructions on integrating web utilities like Babel and Webpac. The book ends with design patterns showing how to write clean, maintainable, and reusable code with Vue framework.


Python Basics (Mercury)
Wednesday, 09 January 2019

Subtitled 'A Self-Teaching Introduction', this book is designed for use as a primary introduction to Python and can be used as an introductory text or as a resource for professionals in industry. Author H. Bhasin starts from the language fundamentals, primarily the procedural part of the language, then moves on to introduce the object-oriented paradigms. Other sections of the book deal with data structures and advanced topics like handling multi-dimensional arrays using NumPy and visualization using Matplotlib. Regular expressions and multi-threading have been introduced in the appendices.



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