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With the strap line, "An enjoyable and intuitive approach to getting started with C# programming and Unity", this book is an updated edition in which Harrison Ferrone demonstrates C# programming from the ground up without complex jargon or unclear programming logic, while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types.
<ASIN:1800207808>
Author: Harrison Ferrone Publisher: Packt Publishing Date: August 2020 Pages: 366 ISBN: 978-1800207806 Print: 1800207808 Kindle: B089ZZXB24 Audience: developers interested in C# Level: Introductory/Intermediate Category: C#
- Discover easy-to-follow steps and examples for learning C# programming fundamentals
- Get to grips with creating and implementing scripts in Unity
- Create basic game mechanics such as player controllers and shooting projectiles using C#
- Understand the concepts of interfaces and abstract classes
- Leverage the power of the latest C# features to solve complex programming problems
- Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
- Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
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Balancing Coupling in Software Design
Author: Vlad Khononov Publisher: Addison-Wesley Date: October 2024 Pages: 320 ISBN: 978-0137353484 Print: 0137353480 Kindle: B09RV3Z3TP Audience: General Rating: 4.5 Reviewer: Kay Ewbank
This book looks in detail at coupling, the degree of interdependence between software modules, and how to use coupling [ ... ]
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Microsoft Azure For Dummies, 2nd Edition
Author: Jack A. Hyman Publisher: For Dummies Pages: 416 ISBN: 978-1119898061 Print:1119898064 Kindle: B0BNWG1HYK Audience: Azure novices?! Rating: 1 or 4.5 (see review) Reviewer: Ian Stirk
This book aims to provide a gentle yet thorough introduction to Microsoft Azure, how does it fare?
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