Learning C# by Developing Games with Unity 2020, 5th Ed (Packt)
Wednesday, 09 September 2020

With the strap line, "An enjoyable and intuitive approach to getting started with C# programming and Unity", this book is an updated edition in which Harrison Ferrone demonstrates C# programming from the ground up without complex jargon or unclear programming logic, while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types.

<ASIN:1800207808>

 

Author: Harrison Ferrone
Publisher: Packt Publishing
Date: August 2020
Pages: 366
ISBN: 978-1800207806
Print: 1800207808
Kindle: B089ZZXB24
Audience: developers interested in C#
Level: Introductory/Intermediate
Category: C# 

  • Discover easy-to-follow steps and examples for learning C# programming fundamentals
  • Get to grips with creating and implementing scripts in Unity
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Understand the concepts of interfaces and abstract classes
  • Leverage the power of the latest C# features to solve complex programming problems
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

For recommendations of C# books see C# Books - Pick of the Shelf  in our Programmer's Bookshelf section.

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Publisher: Prentice Hall
Pages: 1120
ISBN: 978-0134777566
Print:  0134777565
Kindle: B071S84XCK
Audience: Programmers moving to Java; students
Rating: 3.5
Reviewed by: Ian Elliot

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Author: Peter Farrell
Publisher: No Starch Press
Pages:304
ISBN: 978-1593278670
Print: 1593278675
Kindle: B074653Z4D
Audience: Hobby programmers
Rating: 4
Reviewer: Mike James
Python is popular, math isn't. Perhaps this can be solved!


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