With the strap line, "An enjoyable and intuitive approach to getting started with C# programming and Unity", this book is an updated edition in which Harrison Ferrone demonstrates C# programming from the ground up without complex jargon or unclear programming logic, while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types.
<ASIN:1800207808>
Author: Harrison Ferrone Publisher: Packt Publishing Date: August 2020 Pages: 366 ISBN: 978-1800207806 Print: 1800207808 Kindle: B089ZZXB24 Audience: developers interested in C# Level: Introductory/Intermediate Category: C#
- Discover easy-to-follow steps and examples for learning C# programming fundamentals
- Get to grips with creating and implementing scripts in Unity
- Create basic game mechanics such as player controllers and shooting projectiles using C#
- Understand the concepts of interfaces and abstract classes
- Leverage the power of the latest C# features to solve complex programming problems
- Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
- Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
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TinyML: Machine Learning with TensorFlow Lite
Authors: Pete Warden and Daniel Situnayake Publisher: O'Reilly Date: December 2019 Pages: 504 ISBN: 978-1492052043 Print: 1492052043 Kindle: B082TY3SX7 Audience: Developers interested in machine learning Rating: 5, but see reservations Reviewer: Harry Fairhead Can such small machines really do ML?
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Understanding Software Dynamics (Addison-Wesley)
Author: Richard L. Sites Publisher: Addison-Wesley Pages: 464 ISBN: 978-0137589739 Print: 0137589735 Kindle: B09H5JB5HC Audience: Every developers Rating: 5 Reviewer: Kay Ewbank
This book looks at the different reasons why software runs too slowly, and what developers can do about it, starting by looki [ ... ]
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