Building SimCity (MIT Press)
Friday, 14 June 2024

This book, subtitled "How to Put the World in a Machine", explores the history of computer simulation by chronicling SimCity. Chaim Gingold explains that SimCity was created in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system.

<ASIN:0262547481>

Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, from the dawn of programmable computers to miniature cities made of construction paper and role-play. The book uses images to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr. Wright” character design, just to name a few.

Author: Chaim Gingold
Publisher: The MIT Press
Date: June 2024
Pages: 486
ISBN: 978-0262547482
Print: 0262547481
Kindle: B0CD6Z5X74
Audience: General
Level: Introductory/Intermediate
Category: Graphics & Games

 

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Programming with Rust

Author:  Donis Marshall
Publisher: Addison-Wesley
Pages: 400
ISBN: 978-0137889655
Print: 0137889658
Kindle: B0CLL1TGVT
Audience: Programmers wanting to learn Rust
Rating: 3
Reviewer: Mike James
Rust is the language we all want to learn at the moment so this is just in time.



Learn Enough JavaScript to Be Dangerous

Author: Michael Hartl
Publisher: Addison-Wesley
Date: June 2022
Pages: 304
ISBN: 978-0137843749
Print: 0137843747
Kindle: B09RDSVV7N
Audience: Would-be JavaScript developers
Rating: 2
Reviewer: Mike James
To be dangerous? Is this a good ambition?


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