Book Watch Archive


Raspberry Pi IoT in C, Second Edition (I/O Press)
Wednesday, 14 October 2020

The Raspberry Pi makes an ideal match for the Internet of Things. But to put it to good use in IoT you need two areas of expertise, electronics and programming and because of the way hardware and software engineering tend to occupy separate niches you may need help with combining the two. This expanded second Edition has been brought up-to-date and focuses mainly on the Pi 4 and the Pi Zero. There is new material on the recently introduced GPIO character driver and using the Pi 4’s additional ports and scheduling.

<ASIN:1871962633>

 
Learn Azure in a Month of Lunches 2nd Ed (Manning)
Monday, 12 October 2020

This is a tutorial on writing, deploying, and running applications in Azure. In it, author Iain Foulds introduces Azure through 21 short lessons that give real-world experience. Each lesson includes a hands-on lab to try out and lock in the new skills. This fully revised new edition covers core changes to the Azure UI, new Azure features, Azure containers, and the upgraded Azure Kubernetes Service.

<ASIN:1617297623>

 
If Then: How the Simulmatics Corporation Invented the Future (Liveright)
Friday, 09 October 2020

The Simulmatics Corporation, launched during the Cold War, mined data, targeted voters, manipulated consumers, destabilized politics, and disordered knowledge―decades before Facebook, Google, and Cambridge Analytica. Jill Lepore, author of These Truths, came across the company’s papers in MIT’s archives and set out to tell this forgotten history, the long-lost backstory to the methods and mindset of Silicon Valley.

<ASIN:1631496107>

 
Deep Learning for Beginners (Packt)
Wednesday, 07 October 2020

Intended as "A beginner's guide to getting up and running with deep learning from scratch using Python", this book is for those who already have the basic mathematical and programming knowledge required to get started. Dr. Pablo Rivas begins with a basic overview of machine learning, setting up popular Python frameworks, and preparing data by cleaning and preprocessing it for deep learning, before going on to explore neural networks. Later sections cover hands-on training single and multiple layers of neurons, as well as popular neural network architectures such as CNNs, RNNs, AEs, VAEs, and GANs with the help of simple examples.

<ASIN:1838640851>

 
Analytics Stories (Wiley)
Monday, 05 October 2020

With the subtitle "Using Data to Make Good Things Happen",  this is an exploration of the application of analytics to real-world problems and situations. Covering fields as diverse as sports, finance, politics, healthcare, and business, Wayne L. Winston bridges the gap between the world of data analytics and the concrete problems it solves. The questions considered range from "What's wrong with the NFL QB rating?" to "What caused the Crash of 2008?" 

<ASIN:1119646030>

 
Bandit Algorithms (Cambridge University Press)
Friday, 02 October 2020

Decision-making in the face of uncertainty is a significant challenge in machine learning, and the multi-armed bandit model is a commonly used framework to address it. This comprehensive and rigorous introduction examines all the major settings, including stochastic, adversarial, and Bayesian frameworks. Tor Lattimore and Csaba Szepesvári focus on both mathematical intuition and carefully worked proofs. 

<ASIN:1108486827>

 
Foundations of Deep Reinforcement Learning (Addison-Wesley)
Wednesday, 30 September 2020

In the past decade deep reinforcement learning (RL) has achieved remarkable results on a range of problems, from single and multiplayer games–such as Go, Atari games, and DotA 2–to robotics. This book, subtitled "Theory and Practice in Python", is an introduction to deep RL that combines both theory and implementation. Laura Graesser and Wah Loon Keng start with intuition, then explain the theory of deep RL algorithms, discusse implementations in its companion software library SLM Lab, and finish with the practical details of getting deep RL to work.

<ASIN:0135172381>

 
JavaScript Absolute Beginner's Guide 2nd Ed (Que)
Monday, 28 September 2020

This book aims to help people make the most of JavaScript -- even if they've never programmed anything before. Kirupa Chinnathambi covers JavaScript and how to use it together with CSS3 and HTML5 to create powerful web and mobile experiences.

<ASIN:013650289X>

 
The Read Aloud Cloud (Wiley)
Friday, 25 September 2020

This book of cartoons and rhymes, subtitled "An Innocent's Guide to the Tech Inside" aims to explain cloud computing for non-techies in an amusing way. Forrest Brazeal, creator of the popular "FaaS and Furious" webcomic, takes his readers on a tour through the past, present and future of cloud computing, from mainframes to serverless and from the Internet of Things to artificial intelligence. In Brazeal's world, cloud computing space is a jungle filled with prehistoric beasts, while a data breach looks like a neo-noir nightmare full of turned-up coat collars and rain-soaked alleys.

<ASIN:1119677629>

 
Modern Fortran Explained 5th Ed (Oxford University Press)
Wednesday, 23 September 2020

Written by Michael Metcalf, John Reid and Malcolm Cohen, all leading experts in the field, two of whom have actively contributed to Fortran 2018, this is a complete and authoritative description of Fortran in its latest form. It is intended for new and existing users of the language, and for all those involved in scientific and numerical computing. Four new chapters describe the additional features of Fortran 2018, with its enhancements to coarrays for parallel programming, interoperability with C, IEEE arithmetic, and various other improvements.

<ASIN:0198811888>

 
Modern C++ Programming Cookbook 2nd Ed (Packt)
Monday, 21 September 2020

This updated second edition addresses the latest features of C++20, such as modules, concepts, coroutines, and the many additions to the standard library, including ranges and text formatting. Marius Bancila organizes the book in practical recipes covering a wide range of problems faced by modern developers. The book also delves into the details of all the core concepts in modern C++ programming, such as functions and classes, iterators and algorithms, streams and the file system, threading and concurrency, smart pointers and move semantics, and many others.

<ASIN:1800208987>

 
Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 
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