using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes;
namespace WpfApp1 {
public partial class MainWindow : Window { const int size = 10; private Point[] Positions = new Point[size]; private Single[,] Network = new Single[size, size]; private Random R = new Random();
public MainWindow() { InitializeComponent(); }
private void setnet(Single[,] Net, Point[] Pos) { int maxlength = (int)(Math.Min(canvas1.Width, canvas1.Height) * 0.9); int minlength = maxlength / size; for (int i = 0; i < size; i++) { Pos[i].X = R.Next(minlength, maxlength); Pos[i].Y = R.Next(minlength, maxlength); for (int j = 0; j <= i; j++) { Net[i, j] = distance(Pos[i], Pos[j]); Net[j, i] = Net[i, j]; if (i == j) Net[i, j] = 0; } } }
private Single distance(Point a, Point b) { return (Single)Math.Sqrt((a.X - b.X) * (a.X - b.X) + (a.Y - b.Y) * (a.Y - b.Y)); }
private void shownet(Single[,] Net) { canvas1.Children.Clear(); Line myLine; for (int i = 0; i < size; i++) { for (int j = 0; j < i; j++) { if (Net[i, j] != 0) { myLine = new Line(); myLine.Stroke = Brushes.Black; myLine.X1 = Positions[i].X; myLine.X2 = Positions[j].X; myLine.Y1 = Positions[i].Y; myLine.Y2 = Positions[j].Y; myLine.StrokeThickness = 1; canvas1.Children.Add(myLine); } } }
void prims() { int[] included = new int[size]; int[] excluded = new int[size]; Single[,] finished = new Single[size, size]; int start = 0; int finish = 0; for (int i = 0; i < size; i++)
Mike James, Founder and Chief Editor of I Programmer is a prolific author. In Deep C#: Dive Into Modern C#, published in September 2021, he provides a “deep dive” into various topics that are important or central to the language. By exploring the motivation behind these key concepts, which is so often ignored in the documentation, the intention is to be thought-provoking and to give developers confidence to exploit C#’s wide range of features.
Having an accurate weather forecast is critical for many situations, in particular for deciding weather conditions are suitable for to deploy infrastructure inspection drones. This [ ... ]
SNTP is a network protocol for obtaining an accurate time and it is an interesting exercise to build an SNTP client. In this article the language used is C# but it is easy enough to generalise to a la [ ... ]
Model Context Protocol is now taking control over Windbg and Ghidra to automate the tedious tasks that reverse engineers have to go through in their day-to-day work.
On May 12, 1941 Konrad Zuse completed his Z3 computer, the first program-controlled electromechanical digital computer. It followed in the footsteps of the Z1 - the world’s first binary digital [ ... ]