using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes;
namespace WpfApp1 {
public partial class MainWindow : Window { const int size = 10; private Point[] Positions = new Point[size]; private Single[,] Network = new Single[size, size]; private Random R = new Random();
public MainWindow() { InitializeComponent(); }
private void setnet(Single[,] Net, Point[] Pos) { int maxlength = (int)(Math.Min(canvas1.Width, canvas1.Height) * 0.9); int minlength = maxlength / size; for (int i = 0; i < size; i++) { Pos[i].X = R.Next(minlength, maxlength); Pos[i].Y = R.Next(minlength, maxlength); for (int j = 0; j <= i; j++) { Net[i, j] = distance(Pos[i], Pos[j]); Net[j, i] = Net[i, j]; if (i == j) Net[i, j] = 0; } } }
private Single distance(Point a, Point b) { return (Single)Math.Sqrt((a.X - b.X) * (a.X - b.X) + (a.Y - b.Y) * (a.Y - b.Y)); }
private void shownet(Single[,] Net) { canvas1.Children.Clear(); Line myLine; for (int i = 0; i < size; i++) { for (int j = 0; j < i; j++) { if (Net[i, j] != 0) { myLine = new Line(); myLine.Stroke = Brushes.Black; myLine.X1 = Positions[i].X; myLine.X2 = Positions[j].X; myLine.Y1 = Positions[i].Y; myLine.Y2 = Positions[j].Y; myLine.StrokeThickness = 1; canvas1.Children.Add(myLine); } } }
void prims() { int[] included = new int[size]; int[] excluded = new int[size]; Single[,] finished = new Single[size, size]; int start = 0; int finish = 0; for (int i = 0; i < size; i++)
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